Red Tiger · Disco temple
Disco Inferno
15 September 2026 · in 36 days
Early access from 07 September 2026
12 500×max win
| RTP | 96.16% |
|---|---|
| RTP versions in circulation | Not announced yet |
| Layout | 5x5, 25 paylines |
| Volatility | Not announced yet |
| Volatility score | Not announced yet |
| RTP split | Not announced yet |
| Max win probability | Not announced yet |
| Free spins frequency | Not announced yet |
| Win 100x or more | Not announced yet |
| Hit frequency | 30.35% |
| Bet range | 0.2 – 500.0 |
| Bonus buy | Available — cost unconfirmed |
Mechanics
- Feature buy
- Bonus mode
What we know
Red Tiger has published the numbers for this one but almost nothing else. The game page carries a single line, "No party like a temple party", and the promise of more information later. The specification block, unusually, is already complete.
So the maths is all there is to go on, and it reads well. A 30.35% hit frequency on a 5x5 grid is second only to Bounty Cove among the games arriving this autumn, and 96.16% is squarely mid-range. The 12,500x ceiling is modest next to Bounty Cove's 20,000x, which fits: frequent payers usually cap lower, and this is the more internally consistent pairing of the two.
What is missing is any description of how the game actually works. The page marks a buy option and a bonus round as present without explaining either, and there is no mechanic name to go on. Two marketing assets exist, which for Red Tiger usually means the campaign has not started.
We will fill in the mechanics once the studio publishes them. Until then this entry is numbers without a game attached, and it should be read that way. Bets run 0.20 to 500.00.