Free play, no real money. Playin asks you to confirm you are 18 or over before the game starts.
Demo provided by Playin
| RTP | 95.67% |
|---|---|
| RTP versions in circulation | Not announced yet |
| Layout | 6x5 |
| Volatility | Not announced yet |
| Volatility score | Not announced yet |
| RTP split | Not announced yet |
| Max win probability | Not announced yet |
| Free spins frequency | Not announced yet |
| Win 100x or more | Not announced yet |
| Hit frequency | Not announced yet |
| Bet range | 0.1 – 40.0 |
| Bonus buy | Available — cost unconfirmed |
Mechanics
- Scatter Pays
- Multipliers up to x1000
- Free Spins
- Persistent multiplier total
- Feature Buy
What we know
Thor's Rage is a scatter-pays grid game: a win needs eight of a kind or more, positioned anywhere across 6x5, and multipliers of up to 1,000x drop in to inflate it. The free spins round is the reason to be here. Fifteen spins, and every multiplier collected feeds a running total that never resets, so the round builds instead of restarting. Four, five or six scatters trigger it, and a Feature Buy is there for anyone unwilling to wait. The published return of 95.67% is the figure that draws the eye, and not kindly: it is a third of a percentage point under the 96.10% Red Tiger gives next month's 777 Money Strike, on a game that is neither simpler nor less volatile. The studio does not say why. Two absences are worth naming. Neither Playin nor Red Tiger's own site carries a hit frequency for this game, which is unusual for a studio that normally publishes one, and nowhere is a set of weaker builds set out. Volatility is a graphic without a figure, so that field stays empty as well.