Free play, no real money. Playin asks you to confirm you are 18 or over before the game starts.
Demo provided by Playin
| RTP | 96.07% |
|---|---|
| RTP versions in circulation | Not announced yet |
| Layout | 6x3 up to 6x6 |
| Volatility | Not announced yet |
| Volatility score | Not announced yet |
| RTP split | 61.23% base / 34.84% bonus |
| RTP when buying the bonus | Not announced yet |
| Max win probability | 1 in 17m spins |
| Free spins frequency | 1 in 211 spins |
| Win 100x or more | 1 in 789 spins |
| Hit frequency | 25.09% |
| Bet range | 0.2 – 100.0 |
| Bonus buy | Available — cost unconfirmed |
Mechanics
- xBomb
- xBet
- xSplit
- Collapsing Mine
- Buried Features
- Wild Mining
- Lucky Wagon Spins
- Feature buy
What we know
Fire in the Hole 2 arrived on 22 February 2024, three years after the original, and the numbers say the studio built a harder game rather than a bigger one. The grid is unchanged - six reels, three rows opening to six as each collapse clears symbols - and so is the return, 96.07% against 96.06%. What moved is the distribution. Wins come on 25.09% of spins instead of 25.98%, and Playin's internal volatility score jumps from 19.22 to 28.22. The ceiling rose by eight per cent, to 65,000x, while the odds against reaching it grew more than sevenfold, to roughly 17 million spins for every top prize.
On top of xBomb the sequel adds xBet and xSplit, Buried Features hidden in dirt blocks that stay inert until an explosion frees them, and a guaranteed persistent dwarf on the bought bonus. A hundred times stake lands once in 789 spins, better than the original's 1,009, and free spins once in 211. The return splits 61.23% base and 34.84% bonus, so more of it has moved into the feature than in part one.
Gaps: the page gives one RTP build where Nolimit usually certifies several, publishes no variance rating on any stated scale, and puts no figure on what the bought bonus costs.